Chips

Chips are a very important part of increasing the power of your heroes.

Getting the right chips can be a very hard and time consuming progress.

Chip qualities:
Higher chip grades offer better starting stats and more gain per level.
 * Old (broken)
 * Old
 * Normal
 * Advanced
 * Powerfull
 * ultimate

The maximum level any chip can have is 15.

Chip sets:
In addition to different attributes a chip belongs to a set.

There are 12 different sets, each providing bonuses for having 2 or 4 of the same kind equiped. If you have 4 of the same chips you get both the 2 and 4 chip bonus, for 6 you will get the 2 chip bonus twice
 * Lion (2: +15% ATK. 4:deal 40% more damage to units above 70% HP)
 * Wolf (2: +15% CRIT RATE. 4: ignore 30% DEF when triggering critical hit)
 * Cheetah (2: +15% ATK increase. 4: at the end of a round 50% chance to gain -1 CD and +1 energy
 * Bumblebee (2: +15% SKILL ACC. 4: at the start of battle gain 3 energy)
 * Shell (2: +20% DEF. 4: after action if HP is below 30% recover 15% HP)
 * Turtle (2: +20% DEF. 4: 15% damage reduction)
 * Bat (2: +15% ATK, 4: 20% of damage into HP)
 * Bear (2: +15% CRIT RATE. 4: on crit 50% chance to deal additional 10% of target HP as dmg but cannot exceed 120% of own attack value)
 * Scarab (2: +15% SKILL RESIST. 4: at the start of battle create a shield for each teammate of 10% HP lasts 3 rounds)
 * Arbor (2: +15% HP. 4: increase all treatment effects by 20%)
 * Mammoth (2: +15% HP. 4: when dealt crit generate a shield with 10% HP 100% DEF that lasts 3 turns)
 * Thorns (2: +15% HP. 4: 30% chance to rebound 100% damage)

Chip attributes:
A chip has one main attribute and up to 4 sub attributes, the sub attributes are assigned randomly and the main attributes are a bit less randomly selected.

A subattribute will be added (or improves if its already there) at level 3,6,9,12 and 15.

Main attributes are limites to a few options depending on the position on the chip (1 to 6):

CHIPS MAIN ATTRIBUTES:

POS 1: Always flat ATK

POS 2: Either ATK, DEF or HP % - or flat SPD

POS 3: Always flat DEF

POS 4: ATK, DEF, HP, SKILL ACC or SKILL DEF always all %

POS 5: Always flat HP

POS 6: ATK, DEF, HP, CRIT RATE OR CRIT DMG always %